﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Somnus.Core.SceneManager;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Factories;
using FarseerPhysics.Collision;
using Somnus.Utils;
using Somnus.Objects;
using Somnus.Core;
using FarseerPhysics.Dynamics.Contacts;

namespace Somnus.Objects.GameObjects.LevelObjects
{
    class Sensor : PhysicsObject
    {
        

        public Sensor(DreamWorld world, String name, Texture2D texture, Nullable<Rectangle> sourceRectangle, BodyType bodyType, float x, float y, float width, float height)
            : base(world, name, texture, sourceRectangle, bodyType, x, y, width, height)
        {
            this.body.IsSensor = true;
            
        }

        public override void update(GameTime gameTime)
        {

            base.update(gameTime);
        }



    }
}
